WHO WE ARE
WHO WE ARE
SCMEDIA TEAM MEMBERS
WE MAKE THE MAGIC HAPPEN
HISTORY
TO KNOW WHERE WE'RE GOING, WE MUST REMEMBER WHERE WE'RE FROM
GODZILLA MINUS ONE AT THE OSCARS
Takahashi Yamazaki's 'Godzilla Minus One' took home the award for Best Visual Effects Category at the 96th Academy Awards! SCM had the most epic honor of assisting the film's Oscar campaign for their interpretation needs.
SCM AT THE CRUNCHYROLL ANIME AWARDS
SCM stands on the stage for all things anime at Crunchyroll's Anime Awards by interpreting for the industry's top talents during the event and co-hosting for the orange carpet pre-show.
INTERPRETING FOR RISING X-POP JAPANESE GIRL GROUP XG
SCM steps foot in the music industry. In 2023, SCM interprets for the talented Japanese girl group XG, connecting their music and fans around the world (or more specifically four different countries).
INTERPRETING AND TRANSLATING FOR MAKOTO SHINKAI’S WORKS
SCM's history with Makoto Shinkai starts from 'Your Name', with the film being one of our most famous interpreting projects. On his most recent work, 'Suzume', we even worked on the subtitles for the film.
ICHIBANKUJI ARRIVES IN NORTH AMERICA
Well known prize game from Japan comes to retailers in North America, with SCM supporting marketing efforts from behind the scenes.
SCM MAKES PANDA HISTORY WITH ROCKET PANDA GAMES
IS THE FIRE IN YOUR HEART BURNING? The classic 2D anime fighting game makes its worldwide debut. SCM helps Rocket Panda Games (RPG) launch and acquire the Japanese IP, Phantom Breaker, launching the franchise worldwide.
SCM WORKS ON MASTERPIECE ‘BELLE’ WITH STUDIO CHIZU
Driven by the love for all things film and anime, we have helped to localize, promote, and produce Studio Chizu's most recent Cannes film festival standing ovation worthy film, 'BELLE'.
PRODUCING THE ENGLISH VOICE OVER FOR GUILTY GEAR -STRIVE-
SCM joins forces with Arc System Works to bring the characters of Guilty Gear -Strive- in English. From localizing the main game text, to casting and directing, we took the lead in ensuring each character’s voice was ready to rock.
SCM WORKS WITH RPG LEGEND SAKAGUCHI ON ‘FANTASIAN’
We are proud to work with Final Fantasy legend, Hironobu Sakaguchi in order to bring one of the most ambitious JRPGs "FANTASIAN" to Apple Arcade's English speaking market.
SCM SETS THE STAGE FOR THE BANPRESTO BRAND IN THE US
From Banpresto Box, Banpresto World Figure Colosseum, to the Q posket toy line, Japanese toy maker Banpresto has undergone many transformations in the North American market. With SCM along for the ride, we were able to bridge the coolest collaborations along the way.
INTERPRETING FOR MARIE KONDO
In perhaps one of the highest of high-profile clients in SCM's interpreting history: in November of 2019 we helped tidy up the world one interview at a time with Netflix sensation Marie Kondo. Oh... and did we mention Kelly Clarkson and Seth Myers?
SCMEDIA TURNS EVO 2018 INTO THE WILD WEST
At EVO 2018, SCMedia built a western themed booth for Arc System Works America, Inc. complete with old-timey saloon with a dedicated stage and streaming area.
BACKED FEATURE FILM ‘AUGGIE’
As if being invested into one movie wasn't enough, SCM backs newly founded Thundercane Productions in their development efforts for the feature-length film: AUGGIE. The rest, well... is history.
INVESTED IN ‘PROJECT KAIZAN’
SCM takes its first leap into the world of film making with the feature-length documentary now titled "WORDS CAN'T GO THERE." Suffice it to say, this milestone has opened up infinite possibilities for SCM and film.
SCM GOES THROUGH RE-BRAND
As much as we loved the purple and abstracted "Sc" logo, it was time for something fresh, bold and sharp. We also made some pretty dope business cards while we were at it.
KARRIE SHIROU JOINS SCMEDIA
Karrie has been a producer, writer, and consultant in the video game and entertainment industry. From game development to content creation, marketing strategy to hosting and on-camera work, she does it all.
GAIL SALAMANCA JOINS AS PARTNER
Video game industry veteran Gail Salamanca joins the team as partner and shareholder in March of 2014. Little did he know at the time the company was still going to be around almost a decade later.
COMPANY FOUNDED
Strangely Compelling Multimedia, Inc. is founded by Mike McNamara, who with a single laptop and a desk believed that there was a better way to localize video games.